Roulette Next Number Calculator

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  1. Roulette Next Number Calculator Formula
  2. Roulette Next Number Calculator Estimate
  3. Roulette Next Number Calculator Excel
  4. Roulette Next Number Calculator Online

This theory doesn't hold water in real-life roulette but with online roulette it is a fair assumption due to pseudo-random number distribution factors. You can hover over a tile for a more detailed explanation for the tile caption. The outer black and red tiles show the probability of the next number being of that colour. Since roulette is a game of roulette, there is no app for players to calculator with absolute certainty where the little white ball will grand roulette on the next spin. Yet, the main goal of all roulette players is to win and get the most from the game roulette their bets when they formula roulette crociera the roulette ta. To calculate the payout of a single number bet on the European layout, you should know that the roulette table odds are 36 to 1. You should take away 1 from 36 to get 35, which is the payout rate. In a winning case scenario of a £10 single bet, you would win £350 (£10 x 35).

You may think roulette computers are always sophisticated pieces of hardware. In actual fact, most are very simplistic, although people that sell them want to you believe it is space-age technology. Here I will explain the simplest possible roulette computer algorithm, and it is used by almost every roulette computer.

This bet consists of the numbers 1, roulette, 9, 12, 14, 16, 19, calculator, 27, 30, 32 calculator Once the players have placed their bets the Croupier spins the Roulette wheel in one direction before krave roulette cereal a small ball round the inclined track formula the outside roulette the wheel in the opposite directions. A roulette wheel in the U.S. Contains 38 equally sized spaces. The wheel is spun and a ball randomly lands in one of these spaces. Two spaces are green and have numbers 0 and 00 on them. The other spaces are numbered from 1 to 36. Half of these remaining spaces are red and half of them are black.

Understanding What Makes Roulette Beatable

First we'll need to identify various parts of the wheel so you know what I'm talking about:

Ball track: where the ball rolls

Rotor: the spinning part of the wheel where the numbers are

Pockets: where the ball comes to rest

Clocking: simply another word for 'take timings of'. ie if you 'clock' the rotor or ball, you are simply clicking buttons to take timings of revolutions.

What Happens During a Spin

When the ball is released, it gradually slows down, loses momentum and falls from the ball track. Sometimes the ball hits a metal deflector (diamond) and falls without much bounce. Sometimes it bounces everywhere. Sometimes there is still a fair bit of ball bounce. And while you can never predict exactly where the ball will fall, YOU DONT NEED TO. You need only to predict roughly where the ball will fall with enough accuracy to overcome the casino's slight edge against you (house edge). For some wheels, this is very easily done. For other wheels, it is much more difficult.

Here are some of the principles that are typically used to predict where the ball will land with professional roulette prediction techniques:

Dominant Diamonds

Roulette Next Number Calculator

On most wheels, the ball will tend to hit a specific diamond more frequently than others. You can check this for yourself at your local casino by creating a chart like the one shown left. At the very least, you will find there are some diamonds that the ball almost never hits, or perhaps some areas where the ball almost never falls from the ball track. This is not random, and inevitably leads to more predictable spin results.

Now that we know WHERE the ball will fall at least an inordinate amount of times, what if we knew what number was under this area WHEN the ball fell? This is easy to determine, and I'll explain how later.

Consistent Ball Timings

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You may think that when the ball is released, the timings of each revolution is random. The reality is especially the last few ball revolutions of the ball occur with much the same ball timings. The right chart shows the revolution timings for the last few revolutions of the ball on three different spins. You can see they are all very similar. The very bottom row shows the sum of all timings from these last seven ball revolutions. The greatest deviation in timings is no less than 300ms (0.3 seconds).

This means that if we knew when the ball timing (speed) was about 1350ms per revolution (about 1.3s per revolution), then we'd know the ball has about 12,500ms (12.5s) before it likely hits the dominant diamond and falls. Again of course this wont happen every time. It only needs to happen enough of the time.

Do you need to know the precise ball speed to know when there are 7 ball revolutions remaining? NO, you can virtually guess when there are roughly 7 revolutions remaining. Do you need to know exactly how many milliseconds are remaining? NO, because the ball revolution timings for the last few revolutions are much the same. This means finding which number will be under the diamond when the ball hits it is very easy to determine. This is a critical to understand.

Roulette

Ball Scatter

Ball scatter is basically ball bounce. Sometimes the ball will miss all diamonds. Sometimes it hits a different diamond to usual. But a lot of the time, the ball will hit the dominant diamond, then bounce roughly 9 pockets along before coming to rest. There is a lot more to it in reality, but from a simplistic perspective, this is scatter.

Roulette Next Number Calculator

If you check your local casino's wheels and compare where the ball first touches the rotor to its final restring place, you will see the ball bounce is usually still quite predictable over 15-30 or so spins. How we apply this knowledge is explained later.

Visual Ballistics

So far we know that on many wheels, the ball will mostly fall in the same region (dominant diamond), then mostly bounce 9 or so pockets. On many wheels we can actually skip the step where we consider how far the ball bounces after it hits the dominant diamond. This is because there is a more direct approach as explained below:

If you had a method to determine when the ball is about 1300ms (1.3s) per revolution, at that precise moment, you could look at the number under the reference diamond and write it down. Then wait for the ball to fall and come to rest. This will leave you with a first and second number like 'A,B'. For example say you got 0,21. This will tell you that the ball landed 5 pockets clockwise of your initial 'reference' number. See the left image for reference.

This tells us that starting from our REFERENCE NUMBER (A), the ball has about 12.5 seconds left before it hits the dominant diamond and bounces about 9 pockets, and ends up about +5 pockets from the reference number. Where the ball comes to rest is the WINNING NUMBER (B).

You may need to read this a few times, but the concept is very simple. Also see the video below which explains the concept too.


What I've explained above is a very simple method of beating roulette, or more like the science behind a method called 'visual ballistics'. The key component of any visual ballistics method is how you determine when the ball is at the targeted speed. Because when you have identified that target speed, you will know the ball has the same ball revolutions left before it falls and bounces however many pockets.

Can you virtually GUESS when the ball has 1 revolution remaining? How about 2 or 3 revolutions remaining? How about 5 or 6? It really is not at all difficult. If you can be accurate to within 1 ball revolution, then you can achieve exactly the same accuracy as most roulette computers without needing any device. Remember, you don't need to measure accuracy to within 5ms, 20ms or even 100ms because you are only determining how ball ball revolutions are remaining, and this automatically tells you the remaining ball travel time. You can be very sloppy and still be correct most of the time. And that's as accurate as you need to be to equal the accuracy as most roulette computers.

In a follow-up video I'll release soon, I'll teach you a method that can accurately tell you how many ball revolutions are remaining. And you will achieve the same accuracy as almost every roulette computer.

The Basic Roulette Computer Algorithm

This is what most roulette computer sellers don't want you to know. If you understand all of the above, you'd see how incredibly simple it all is. You'd also understand how you can afford to be very sloppy, and can just about guess how many revolutions are remaining and you'll still very accurately determine how many milliseconds are left before the ball falls. It is essential to note that ALL roulette computers use the above principles. You can look at the demonstration videos of basic roulette computers, and use basic visual ballistics to achieve almost exactly the same accuracy - without even using any electronic device. But because sellers want to make their products seem more competitive and exclusive, they'll tell you their devices are highly sophisticated with unparalleled accuracy.

Visual ballistics vs a Basic Roulette Computer

The main difference between typical visual ballistics and a basic roulette computer is that roulette computers are EASIER to use. There is no difference in accuracy between a skilled visual ballistic and computer player. Why? Because they both do exactly the same thing. They both just estimate when there are 7 or so ball revolutions remaining. They both 'tune' by looking at how far the actual winning number is from the reference number, then making a simple adjustment.

How Basic Roulette Computers Work

First the player finds a wheel where the ball mostly hits a particular diamond. Most wheels are like this. There are a few other basic procedures to evaluate a wheel, but this is just a simplified example. The player can create a small diagram l.ike the one shown left.

To use the computer, the player waits for the ball to be released then clicks a hidden button each time the ball passes a particular reference point (such as a diamond / metal deflector). This determines the timing of ball revolutions.

The player keeps clicking the hidden button until the time interval between clicks passes a certain threshold - this is when the ball is at a specific speed. When this threshold is passsed, the computer will vibrate at which time the player notes which number is under the reference diamond. Let's say it was number 32 (number A). This is an un-tuned prediction so we call it the RAW prediction. Then the player waits for the ball to fall and come to rest in a pocket. Let's say the winning number is 6 (number B). If we look at the distance between each number (A and B) in the chart left, we see this is +9 pockets (9 pockets clockwise) from the first to the second number.

It is important to understand that when the computer vibrates, this is telling the player that the ball has reached a target speed. And from this point, even on different spins, the ball will complete mostly the same number of revolutions before it likely hits the dominant diamond then falls.

The player repeat this process for 30-60 spins and add each jump value to a chart like the one shown left. After enough spins, we will find that certain areas of this chart have groupings of high bars (called 'peaks').

In the chart shown left, the peak is at about +10 pockets. This means for the player to win, they need to place bets around +10 pockets from the 'raw prediction' (Number 'A').

To Simplify

The player just keeps clicking a button until the interval between clicks is the say greater than 1,000ms (1 second). When this happens, the computer vibrates to inform the player the target ball speed is reached. From that point, the ball will mostly complete 5 or so revolutions before it hits the dominant diamond then bounces much the same distance.

To know where to bet each spin, the player notes the number under the reference diamond when the vibration is felt, then compares how far the ball actually lands from this original number. Then to know where to bet, the player just makes the adjustment on each spin.

Sounds simple enough? Almost every roulette computer you will find for sale will do only the very basics as explained above. It was all you needed 50 years ago, but beating modern wheels in modern casinos is far more complex.

Common Visual Ballistics Deception

Some sellers of visual ballistic methods will charge you thousands of dollars to learn visual ballistics methods you have learned here for free. Before you paid them, they would have told you that the method they teach is the best. But the truth is visual ballistic methods are all very similar. They all use exactly the same principles. Certainly some visual ballistic methods are overall better than others, but the differences are not often significant. One exception is if the method relies on a consistent rotor speed for accuracy to be achieved. For example, one individual claims his visual ballistics method is best because it enables you to obtain a visual ballistics prediction when the ball is at any speed. This may sound great, and he lures in uninformed people. But the reality is the method relies on the player having an unrealistic top-view of the wheel, god-like skill, and a rotor speed that is almost identical on all spins. The reality is such a methods cannot be applied in real casino conditions. Even slight variations in rotor speeds alone eliminate accuracy. On the other hand, one of his competitors who he unjustly attacks teaches a far better method that doesn't require consistent rotor speeds. So you need to be very careful about who you believe, or rather understand the principles for yourself, so you understand what is feasible.

NASA's roulette computer, or snake oil?

Roulette computers that you can buy typically range from $500 - $5000, yet most do exactly the same thing. How is the price difference justified? IT ISN'T. Don't just take my word for it. So you know this for yourself, try using visual ballistics on their demonstration videos, and you'll achieve the same accuracy without even using a roulette computer. Remember that no matter what a vendor tells you, you can easily expose nonsense with careful testing and research of your own. If you prefer to just take other people's word for it, don't expect to know the truth.

Of course every merchant is expected to promote their product, and it is common for merchants to stretch the truth about their products. However, the gambling industry has far more deception and false advertising in it than any other area of business I've ever known. It seems every roulette computer seller wants you to believe their device is space-age technology that cannot be obtained anywhere else. But the reality is almost every roulette computer uses the same basic algorithm explained on this page, and the accuracy differences between them are virtually negligible. Don't let technical talk and fancy charts fool you. When you break it all down, you are left with a salesman trying to sell a basic computer that is no better than visual ballistics.

The simplest roulette computer I offer is called the 'Basic roulette computer'. No fancy names. It is just a basic roulette computer using the basic design described above. It is FREE to my roulette system players because it realistically can beat only perhaps 5% of wheels, and still the accuracy is nowhere what could be achieved. Other device sellers sell comparable devices with exactly the same accuracy for between $500 - $5,000. Again, the price differences are not justified. I distribute this device for FREE. You can achieve exactly the same accuracy with basic visual ballistics methods. Alternatively you could buy a device for $2000 that does exactly the same thing, except the vendor blatantly lies and claims it does much more, and is the most accurate device available anywhere.

The various roulette computers I offer are compared to devices from other vendors at the roulette computer comparison page. There you can better understand the difference between a simplistic device that can only beat easily beaten wheels, and a device that squeezes every last bit of predictability from a roulette wheel while making application practical, covert and easy.

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For the most part, calculating roulette payouts is just a matter of multiplication. Each bet pays out at certain odds, and that determines what you multiply the bet by to get the payout. Also, as with most table games, the payouts are done on an X to Y basis, as opposed to an X for Y basis.

This post wants to cover roulette payouts in some degree of detail, though, including how much each bet pays off.

More importantly, I want to explain how the croupier is able to calculate payouts for roulette so quickly. Guess what? They have a system for that.

Payout Odds in Gambling

When you’re gambling on something, you get paid off using odds. Some games offer even odds, which means that if you bet $100, you win $100 when you win.

Most games, though, have various payouts for various kinds of bets.

The top jackpot on a video poker machine pays off at 800 for 1.

And that’s an important distinction. There’s a big difference between a payoff of 800 for 1 and a payoff of 800 to 1.

With table games like roulette, the payoffs are in the form of 2 to 1, 3 to 1, 35 to 1, etc.

This means that if you win the bet, you get to keep the amount you bet, and you get the winnings along with it.

If you bet $100 on a single number at the roulette table and win, you get a payoff of $3,500. But you also get to keep your $100.

With gambling machines, payouts are made on a “for” basis instead of a “to” basis. This means your winnings are traded for what you risked.

If you bet $5 on a slot machine and win a $10 payout, you don’t get your $5 back on top of that.

This is an important distinction you should make. Most gamblers don’t stick just with roulette, so if you’re going to play other games — and you probably will — you should understand how that works.

Specific Payouts in the Game of Roulette

In roulette, you have a huge variety of bets you can place. You bet on a single number. Or you can bet on two numbers — if either of those numbers come up, you win. Or you can bet on three numbers, and if any of those three numbers come up, you win.


The more likely it is for you to win, the lower the payout is.

A bet on black wins almost half the time. The payoff for that bet is only 1 to 1, or even money.

A bet on a single number pays off at 35 to 1, which is a big payoff, but it also only wins 1 out of every 38 spins on average.

The Difference Between the Odds of Winning and the Payout Odds

Roulette Next Number Calculator Estimate

The casino makes its money from the difference between the odds of winning and the payout odds.

You know how you can express the payout on a bet as odds?

35 to 1 is an example of how you’d express a payoff on the single number bet.

The odds of winning can also be expressed in the same way.

On a standard American roulette wheel, you have 37 ways to lose a single number bet and only one way to win.

This means the odds of winning are 37 to 1.

Since the odds of winning are lower than the payoff for the bet, the casino makes a profit in the long run.

Once out of every 38 spins, they’ll pay off a single number bet, but they’ll only pay off 35 to 1 on that bet. The rest of the money goes into the casino’s pocket.

The casino deals in long-term averages, especially when it comes to roulette.

Roulette Bets and Their Payoffs

Here’s a list of bets you can make at the roulette table and how much each of them pays off.

The Outside Bets

These are the bets on the outside of the betting surface, and they’re the bets that pay off the most often. As a result, you win less with these bets.

Here are the outside bets you can make:

  • Red(or Black) – You can bet on the color of the number, and the payout is even money — 1 to 1
  • Even (or Odd) – You can bet that the number will be even or odd, and the payout is again even money — 1 to 1
  • Low (or High) – You can bet that the number will be 1-18 (low) or 19-36 (high). The payout is even money on this one, too
  • Columns – The numbers on the betting surface are organized into three columns. You can bet that the ball will land on one of the numbers in that column. The payoff, if you guess right, is 2 to 1
  • Dozens – The numbers can be divided into 1st third (1-12), 2nd third (13-24), and 3rd third (25-36). If you guess right, you get a 2 to 1 payout

On all these outside bets, 0 and 00 count as losses. Those numbers are green, and they’re not considered even or odd, high or low.

The Inside Bets

These are the bets on the inside of the betting surface. They pay out better but have a bigger chance of losing.

Here are the inside bets you can make:

  • Straight Up – This is a bet on a single number and pays off at 35 to 1
  • Split – This is a bet on two numbers that are next to each other. It pays off at 17 to 1
  • Street – This is a bet on three numbers, and it pays off at 11 to 1
  • Corners – This is a bet on four numbers, and it pays off at 8 to 1
  • The 5-Number Bet – You can only bet on 0, 00, 1, 2, and 3 if you want to bet on five numbers, and it pays off at 6 to 1. This is the only bet on the roulette table with a different house edge from the other bets — 7.89% (the other bets have a house edge of 5.26%)
  • Line – This is a bet on six numbers and pays off at 5 to 1

All these bets would be a break-even proposition in the long run IF the wheel didn’t have a green 0 and a green 00.

How the Croupier Makes the Payouts So Quickly

The first thing the croupier does after the decision is to clear all the losing bets off the roulette table. Since he’s intimately familiar with the layout of the betting surface, this doesn’t take long at all.

Also, all the players at the roulette table have chips that are specifically colored so that they have the same color. You can’t use the roulette chips at the other table. This enables the croupier to tell your bet from someone else’s. It’s the color of the chips.

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To calculate the payouts, you just multiply the bet by the payout odds.

If someone bet two chips on a single number and it won, you’d multiply 2 by 35 and get 70. That’s how many chips you’d give the player in winnings.

He doesn’t really have a magical system, either. He knows the payouts for the various bets, and he’s able to do the multiplication in his head. It’s easy multiplication, but even if it weren’t, he’d eventually just be able to memorize the correct payout relative to the number of chips bet.

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Also, he doesn’t really think of the chips as money. They’re just betting units.

Can Any of This Information Help Me Win at Roulette?

Naw.

Roulette’s a negative expectation game.

You might get lucky in the short run, but if you play long enough, the math behind the payouts will eventually reduce your bankroll to 0.

Conclusion

And that’s how to calculate roulette payouts. You just memorize which bets are possible and how much they pay off. Once you know that, calculating the payouts is just a matter of multiplication.

Croupiers are able to do it quickly because they do it all day every day.

I’m able to make change in my head because I worked for years on cash registers that didn’t calculate change. I know how to subtract from 100 without any effort at all.

Calculating roulette payouts is a similar skill.

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